1. What technology powers location-based educational games?
Location-based educational games rely on GPS, mobile sensors, and cloud synchronisation.
When students move between points on a map, the app recognises their position via GPS and triggers content such as quizzes or media.
Teachers can create games online, assign them to groups, and monitor activity through an organiser dashboard.
This infrastructure allows both indoor and outdoor play, making lessons flexible and easy to manage.
👉learn more about activation methods: https://support.locatify.com/hc/en-us/articles/23079231423517-Activation-methods-for-unlocking-challenges-in-outdoor-games-Default-Virtual-and-Hybrid
2. Can TurfHunt educational games be played without internet access?
Yes. TurfHunt supports offline gameplay once the content is pre-downloaded.
Before class or field trips, teachers instruct students to open the app while connected to Wi-Fi so that all maps, audio, and tasks are cached locally.
During play, the phone’s GPS continues to track progress even without a network.
At the end, the data syncs automatically when a connection is restored — ensuring uninterrupted learning even in remote outdoor environments.
3. How does the app handle student privacy and safety?
All student data in TurfHunt is encrypted and stored on secure servers within the EU.
Games can be set to private, accessible only through teacher-issued codes.
No personal information beyond basic gameplay data is required.
Teachers can also disable photo tasks or sharing features to meet local privacy regulations such as GDPR or COPPA.
4. How are results and analytics collected in TurfHunt?
Each completed challenge automatically sends data — such as time, answers, and media — to the organiser dashboard.
Teachers can view class performance, export results for grading, or reuse tasks in future sessions.
This analytics layer helps educators identify patterns: which challenges students enjoy most and where learning outcomes improve.
5. What devices and platforms support TurfHunt?
TurfHunt works on iOS and Android smartphones or tablets.
The web editor for creating games runs in standard browsers (Chrome, Safari, Edge, Firefox).
Teachers can design activities on desktop, test them on mobile, and launch instantly — no coding required.
6. How are GPS-based games tested before a school uses them?
Teachers or organisers can use TurfHunt’s test mode to simulate gameplay before students participate.
The preview displays triggers, timing, and navigation in a virtual map view, allowing adjustments without physically moving between locations.
A short on-site test is still recommended to confirm GPS accuracy and safety conditions.